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Gaunt closed until further notice
PostPosted: Wed Dec 21, 2011 3:55 am Reply with quote
Red Squirrel
AoV Owner
Joined: 13 Dec 2006
Posts: 8163
Location: Ontario, Canada




There is a serious issue with the gaunt spawners and I need to rewrite them from scratch. The way they are coded is very awkward and convoluted that there is no point in trying to fix them. I will write a new circular spawner system that will be more expandable so we can use it in other systems.

I have no ETA for this. For now you can still collect skulls, you just can't ring the bell to get on the other side. Anyone currently in gaunt will remain there, but there is really no point as it's broken, best to just get out.
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PostPosted: Wed Dec 21, 2011 3:08 pm Reply with quote
ggkthx
Joined: 13 Jan 2009
Posts: 896
Location: MN




Uh, ok. Seemed fine last time I was there?
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Re: Gaunt closed until further notice
PostPosted: Wed Dec 21, 2011 5:53 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6446




Red Squirrel wrote:
I will write a new circular spawner system that will be more expandable so we can use it in other systems.


Ohhh please tell me you are coding a sequence spawner or coordinate point spawner where it chooses from a list of spots in sequence or in random. I actually need one of those to test out something in the new year.

In the meantime, you could always spawn a few roaming gaunt champions in Santa's village (Except dark father as those bones will overload the area).
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PostPosted: Thu Dec 22, 2011 12:14 am Reply with quote
Red Squirrel
AoV Owner
Joined: 13 Dec 2006
Posts: 8163
Location: Ontario, Canada




I need to think up what I want the spawner to do, but yeah I want to make it as modular as possible.

For gaunt creatures, in the meantime I will add them in game another way, not sure how yet, but Santa's Village is something I thought about. Might even do DF. Twisted Evil
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PostPosted: Thu Dec 22, 2011 12:18 am Reply with quote
Blackadder
Joined: 10 Oct 2011
Posts: 150
Location: UK




If you add them somewhere will they still have the same artie drop chance?....
And if you can add them in game how are they broken in doom?
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PostPosted: Thu Dec 22, 2011 12:27 am Reply with quote
Red Squirrel
AoV Owner
Joined: 13 Dec 2006
Posts: 8163
Location: Ontario, Canada




The artifacts will drop as normal. The mobs themselves arn't broken, it's the cycle process. When the server goes down, it does not start up properly. There was like 20 DFs when I went because it keeps respawning a new one, when I tried to fix it I only made it worse. The code is just too convoluted for nothing so I'm just going to rewrite the whole thing, it will take less time and be more efficient. RunUO has a weird way of doing certain things.
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PostPosted: Sat Jan 21, 2012 11:33 am Reply with quote
DOCTOR THUNDER
Joined: 06 Jan 2007
Posts: 1760
Location: Grand Rapids, Mich




I tried doing the new version of gauntlet, but cannot vet a pet in there. I get the message "You cannot perform beneficial acts..." And yes, I was targeting my pet. Bandies worked fine once I was out of the new gaunt area too.
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PostPosted: Sat Jan 21, 2012 2:34 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6446




DOCTOR THUNDER wrote:
I tried doing the new version of gauntlet, but cannot vet a pet in there. I get the message "You cannot perform beneficial acts..." And yes, I was targeting my pet. Bandies worked fine once I was out of the new gaunt area too.


Just checked it out and the heal npc flag was not set to true on default, which may have resulted in not being able to heal non-player fighters.

Switched the flag and tested it out with my gm char set to player status and was able to vet my pet. It should work now but if it doesn't let us know and we'll check to see if any other settings are missing.
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PostPosted: Sat Jan 21, 2012 3:09 pm Reply with quote
DOCTOR THUNDER
Joined: 06 Jan 2007
Posts: 1760
Location: Grand Rapids, Mich




thanks for the quick fix on that one. Surprised no one else said anything until now.
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PostPosted: Sat Jan 21, 2012 6:08 pm Reply with quote
Red Squirrel
AoV Owner
Joined: 13 Dec 2006
Posts: 8163
Location: Ontario, Canada




My bad, I thought I had gotten all those flags set properly. I've been really busy with other projects so it may be a while till I get to fix the old gaunt. In a way this one will be easier as there's less walking anyway. Razz
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Gaunt closed until further notice
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