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Tailor Crafting Rewards all over the shop
PostPosted: Sun May 24, 2009 8:43 am Reply with quote
Drucilia
Joined: 19 Feb 2009
Posts: 361
Location: QLD, Australia




After completeing enough tailor quests to annoy me. It seems there is no better chance of recieveing a 50 charge barbed kit for doing a 300 spined quest compared to a 1250 barbed quest lol
That just doesnt seem right to me. Niether does gettin 100 cloth for handing in 1000 spined leather
Making things slightly more predictable seems like a better system.
I am not saying making rewards obviouse but just less random them they are.
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PostPosted: Sun May 24, 2009 5:02 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6528




We will likely be going to the OSI system in terms of runics and rewards as it's too much of a task to maintain the custom system and does not really provide any extra benefit.

A lot of the lesser rewards also don't drop as much as they should so many common rewards are getting lost in the mix.
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PostPosted: Sun May 24, 2009 5:59 pm Reply with quote
Red Squirrel
AoV Owner
Joined: 13 Dec 2006
Posts: 8241
Location: Ontario, Canada




Also, the OSI system will be much harder, as right now it is too easy to get stuff. What I'm personally thinking of is going along the lines of OSI but keep the quest like format. So instead of "bring nn materials" it might just be "craft nn items". Not sure yet though.

The RunUO bod system is hard to work in so if we went back with it we'd have to rewrite all the code. Everything is hard coded and breaks all possible rules of OOP.
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PostPosted: Sat May 30, 2009 12:27 pm Reply with quote
Plastic Man
Joined: 04 Jan 2008
Posts: 808




The custom craft quest system on Valor is one of the best things about the shard.
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PostPosted: Sat May 30, 2009 5:13 pm Reply with quote
d.
Joined: 04 Aug 2007
Posts: 1150




Plastic Man wrote:
The custom craft quest system on Valor is one of the best things about the shard.


QFT.
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PostPosted: Thu Jun 11, 2009 2:34 pm Reply with quote
Trill
Joined: 10 Jan 2008
Posts: 156




Plastic Man wrote:
The custom craft quest system on Valor is one of the best things about the shard.


Agreed!
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PostPosted: Thu Jun 11, 2009 4:39 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6528




Trill wrote:
Plastic Man wrote:
The custom craft quest system on Valor is one of the best things about the shard.


Agreed!


They're actually pretty similar to the OSI craft quests that were introduced that drop recipes and talismans as well as other goodies. The major difference is the need to gather resources first as one of the objectives is removed (I mean, having to hand them in which causes them to vanish). That and the prizes are different so we may update ours to make use of quest item flagging system which would be a lot better for players instead of having to drag the bag onto the NPC after you've crafted something.
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PostPosted: Fri Jun 12, 2009 6:40 am Reply with quote
jrhather
Joined: 08 May 2008
Posts: 829




Death wrote:
better for players instead of having to drag the bag onto the NPC after you've crafted something.
but that's how i made a decent amount of $$ on Duhmise! ...picking up mis-dropped bags, leather, etc Wink
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PostPosted: Fri Jun 12, 2009 5:07 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6528




jrhather wrote:
Death wrote:
better for players instead of having to drag the bag onto the NPC after you've crafted something.
but that's how i made a decent amount of $$ on Duhmise! ...picking up mis-dropped bags, leather, etc Wink


Oh there will still be plenty of craftsman satchels littering the floor.
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PostPosted: Sat Jun 13, 2009 1:12 am Reply with quote
Dollpartz
Joined: 07 Dec 2008
Posts: 352




Crafting system is great on valor. Don't know why Dru keeps bitching.
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PostPosted: Sat Jun 13, 2009 6:26 am Reply with quote
d.
Joined: 04 Aug 2007
Posts: 1150




Dollpartz wrote:
Crafting system is great on valor. Don't know why Dru keeps bitching.


My thoughts exactly.
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PostPosted: Sat Jun 20, 2009 10:20 am Reply with quote
Plastic Man
Joined: 04 Jan 2008
Posts: 808




d. wrote:
Dollpartz wrote:
Crafting system is great on valor. Don't know why Dru keeps bitching.


My thoughts exactly.


As odd as it maybe for once we all agree on something. Except Dru that is but I think that may say something in and of itself.
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PostPosted: Sat Jun 20, 2009 1:21 pm Reply with quote
Drucilia
Joined: 19 Feb 2009
Posts: 361
Location: QLD, Australia




lol
not really. I am asking for a system that is logical and actually makes some kind of sense?
most of ya missed that point i think
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PostPosted: Sat Jan 08, 2011 8:47 am Reply with quote
Drucilia
Joined: 19 Feb 2009
Posts: 361
Location: QLD, Australia




its odd that i have gotten more rewards from the bods I get back then from the quests I am given then is it?
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PostPosted: Mon Jan 10, 2011 4:33 pm Reply with quote
onykage
AoV Developer
Joined: 23 Sep 2007
Posts: 733
Location: Armpit USA




thats just the way the current crafting system works. At one time i had books full of logs of bods quests, and what i found was 2 things. A the chance of getting a large high value quest is about 1-20, then the ratio of recieving a reward equal to that high value quest was 1-10, thus giving you a total ratio of around .4% chance to actually get some nice bod rewards. Ive seen people spend 1/10 the resources and time and come out with better rewards, then seen others spend triple what i spent and not get jack. Its like the roulette wheel, alot of real live karma is involved. Sometimes you win some, most of the time you lose it.

The point is, do the quest and dont worry about the reward. The less you try to get a specific item or reward the more likely you are to get it. Just like in life, the less you want it to happen the more it does and vice versus.

Same thing with getting arties, the more you want it the less likely you are to get it. So, turn off [artychance and just play to play. When you get rewarded be happy the rest of the time, just play. You may be shocked that in doing so, you come out way ahead of where you were before you started to play that way.

The rest of the stuff is basic modification of the systems which will happen in due time, but believe me when i tell you that when we start modding these systems, the chance for you to get rewards is not going to get any better. If anything, they will get worse but be more predictable as to what you will get when you do receive a reward, based on the time of the last reward given. EG. AoA's drop too often, ML's not often enough, doom is a crap shoot, and the crafting system is like playing pin the tail on the squirrel accept there is no squirrel, its actually a Supreme AW.
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Tailor Crafting Rewards all over the shop
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