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Due to the stagnent nature of shard...
PostPosted: Tue Apr 14, 2020 9:26 pm Reply with quote
Red Squirrel
AoV Owner
Joined: 13 Dec 2006
Posts: 8219
Location: Ontario, Canada




Looking for suggestions to improve it for single/low player gameplay, without making stuff TOO easy for if it does happen to gain traction again.

Essentially I'm open to anything and it will give us ideas. I don't promise anything as we don't really do much coding for the shard these days, but stuff that's fairly easy to do I may actually decide to implement.

And rest assured, whatever does happen I don't have any plans to shut it down, as it really does not cost me anything to run it.

Suggestion List (Ongoing):

- Reduce the weight of gold
- Reduce power of bosses OR add more helper NPCs that can actually help fight
- More tamer slots
- More total skill points
- Remove resource gathering delays

(there may be more things in this list to be considered but for now considering the simpler/easier stuff to implement)
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Last edited by Red Squirrel on Tue May 05, 2020 8:46 am; edited 2 times in total
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PostPosted: Sat Apr 18, 2020 12:13 am Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6499




Personally, I would say anything that would allow to solo given enough time and preparation. If more players join, it would get done quicker and possibly drop more rewards to go around.

Maybe expand the hire able NPCs or familiars on talismans to provide some additional benefit. I am also not adverse to increasing the cap on the protection bonuses of talismans over the 60% with some additional rarity.

I see a lot of potential in quests or mini bosses/bite sized encounters but not sure how players feel about them or if they are too grindy. There would need to be some added incentive to quests outside the system currently in place (as the rewards are the sux).
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Making the followers a bit more is a cool way
PostPosted: Sat Apr 18, 2020 4:01 am Reply with quote
Daelan
Joined: 20 Aug 2010
Posts: 73
Location: Michigan




Some well most all NPCs are pretty wimpy.
On a Shard I played on many years ago we had a special event (there was 5 or so on at one time very much like a family we all were) But after the event we all got an advancement in one thing, I got +2 slots to my tamer was nice I ran around with 3 of those 3 tail foxes was fun doing that but tuffer things was still too hard.

Some of the tanks got some crazy armor that took them over 70 in some slots.
Faster swinging swords were like 2 hits instead of one. Odd things like that.
I have multi screens (4) and I can run 2 accounts at once but that can get ulgy fast but still fun.
I made a fun ass Ninja that can steal, Stealthed all over the Dungeons killing and stealing stuff for giggles.

Did someone read my sign on suMYoungHOE's castle sign "All I want for christmas is 2 more slots for my tamer." LOL
Daelan Darganel is my tamer hint hint I will sent squirle Porn if ya do.



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PostPosted: Sat Apr 18, 2020 12:49 pm Reply with quote
Red Squirrel
AoV Owner
Joined: 13 Dec 2006
Posts: 8219
Location: Ontario, Canada




I was thinking hireables too. The deathblade summoners were kinda that idea, though they're really tricky to use as the NPC itself is wimpy but if it manages to summon the death blade you're pretty much set to kill a boss. Could expand on that idea. Don't want to make it TOO easy either, and it also needs to be balanced in a way that if by chance there was a group then it's not too overpowered. So still need to somewhat balance things.

I'm thinking more special hireables, and they only spawn seldomly so in a situation where there happens to be lot of players on it would just be hard for everyone to get one.

Could also make it quest based where you need to do a quest to get the hireable NPC. The NPC could even be a temporary pet. Like you help an NPC get something and gives you a token that lets you summon something. Different ways we could do it.

I don't even remember where the deathblade summoners are but they do spawn right now. I think they are in some towns with other NPCs. You may need to do some escort quests to get them to spawn. I honestly don't remember how I had those setup.

As a side note, just had a random thought, I need to make it possible to give weapons and armor to NPCs that you control. You could potentially suit up an NPC with spare armor. It would drop when the NPC dies. (would need to make sure insurance does not work for NPCs)

Could tone down some of the bosses too, mostly lower HP and make sure none of the attacks are 1 hit kill.

Adding more tamer slots could be a possibility too... maybe could make it a perk of having over 100 taming. 1 slot added for each 5 points over, or something. I can also tie it to the donation system, submit squirrel porn, get 1 extra slot. Razz
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PostPosted: Mon Apr 20, 2020 4:39 am Reply with quote
Shanks
Joined: 07 Oct 2009
Posts: 227
Location: Leavittsburg, OH




If you're going the route of extra control slots be very wary imo. I know this server still has more advanced AI than most but a tamer with 9 slots would be pretty incredible to play and would make soloing things pretty easy in my opinion. I think 7 slots would be a really nice spot maybe +1 per 10 points or make it to where its a gold sink style of thing so you have to invest in playing to get the gold to make the char able to do the big bosses. +1 for 10 points and then 5m for the deed to activate the control slot? something of that accord possibly. I dont know of many mobs that 1 shot back in the day besides the fire demi. that thing was insane lol
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PostPosted: Mon Apr 20, 2020 4:04 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6499




I always thought the total pet/summon slots should have been 6 instead of 5 to allow the most flexibility with pets/summons and allow you to make some interesting combinations such as a 4-slot pet + 2-slot pet or a 3-slot pet + 2-slot pet + a mount.

On a side note, gauging to see if there would be more interest in collection type systems that reward progress over time in lieu of random chance.

Random chance would be: Kill boss X amount of times, hope for it to drop what you want. If you're lucky you get what you want right away but sometimes you're waiting a longer time for drops. Random chance can also be similar to tots or gauntlet where your percentage chance goes up until you get a drop.

Collection/Progress over time: This would be like collections (cherry blossom collection, Easter egg hunt, Halloween costume collection, clean up Britannia etc) where you are awarded points for multiple tasks and over time you can turn your points in for a reward of your choosing.
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PostPosted: Mon Apr 20, 2020 8:47 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6499




Should we maybe start a topic in work in progress or update the first post of this news topic with an ongoing list of suggested ideas to peruse over?
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PostPosted: Mon Apr 20, 2020 10:42 pm Reply with quote
Daelan
Joined: 20 Aug 2010
Posts: 73
Location: Michigan




We need Hookers and Pole dancers YES YES :p
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PostPosted: Tue Apr 21, 2020 11:59 am Reply with quote
Red Squirrel
AoV Owner
Joined: 13 Dec 2006
Posts: 8219
Location: Ontario, Canada




Daelan wrote:
We need Hookers and Pole dancers YES YES :p


That's what the escort NPC quests are for. Razz
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PostPosted: Tue Apr 21, 2020 7:39 pm Reply with quote
Daelan
Joined: 20 Aug 2010
Posts: 73
Location: Michigan




omg now fhat was funny lol
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PostPosted: Tue Apr 21, 2020 8:54 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6499




Some of my thoughts (Note, these are just ideas and there are currently no plans to introduce these):

- Remove the resource gathering delays from mining/lumberjack/etc. These only serve to make things slower to gather ingredients for crafting and without a full player economy makes it harder to get supplies

- Make talismans more accessible, most likely through quests. Harder quests would drop higher level protection/killer talismans which would improve a player's ability to solo things. Talismans could also have better passive/activated abilities such as protection/resistance against certain spells or better familiars.

- Add more spawned structures around the world that serve as mini bosses or encounters. Some ideas involve outposts, mini boss battles, gypsy tents, special vendors such as black markets, etc.

- Add trading posts that would allow players to trade items for other items. For example, you could trade artifacts in for raw materials like boards/ingots or trade in raw materials for artifacts/gear. This could work similar to a collection system where you simply drop items into a "recycle bin" at the trading post which rewards you with points you can use to redeem other items by speaking to the NPC at the trading post. This would effectively be like our version of clean up Britannia

- Improve the quest system/revamp dungeons. Completing quests or tasks around dungeons would reward you points that can be used to obtain special rewards. Dungeon revamps would allow us to create new arena style solo mini-bosses/peerless and bring a little bit something for everyone (new stealables, pets, puzzles, etc)
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