Age of Valor
login.php?sid=d03b8f563d224259806ebf6422c5a94a profile.php?mode=register&sid=d03b8f563d224259806ebf6422c5a94a faq.php?sid=d03b8f563d224259806ebf6422c5a94a memberlist.php?sid=d03b8f563d224259806ebf6422c5a94a search.php?sid=d03b8f563d224259806ebf6422c5a94a index.php?sid=d03b8f563d224259806ebf6422c5a94a
Site Links: Home :: Donate :: Features :: Connection Guide




Age of Valor Forum Index » Suggestions » Skill cap increase Goto page Previous  1, 2
Post new topic  Reply to topic View previous topic :: View next topic 
PostPosted: Sun Dec 13, 2015 4:57 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6467




I'd say we need to play catch-up first with loot and properties as it's easy to get 45+ skill points on a single piece of jewelry with imbuing. This would involve coding imbuing first however (or changing masterpiece system).

I would say no for now but up for debate after loot bumping.
View user's profile Send private message
PostPosted: Sun Dec 13, 2015 7:32 pm Reply with quote
Ixxie
Joined: 17 Aug 2010
Posts: 229




i'm fine with this too, but it sounds like the kind of thing that will take ages to implement Sad
View user's profile Send private message
PostPosted: Sun Dec 13, 2015 9:39 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6467




Ixxie wrote:
i'm fine with this too, but it sounds like the kind of thing that will take ages to implement Sad


The complexity comes mostly from property weight, not so much the actual imbuing system. Basic imbuing is similar to the masterpiece system except being skill/gump based with more constraints and larger budget (points).

Because random loot can be imbued (any old sword or bone armor you loot for example), it adds to the complexity of implementing as we would need to first have a way to calculate property weights.

TL;DR property weight calculation is a pre-requisite to imbuing.

What I mean, for example, is a basic item has a budget of 500 or 550 points. Each property takes a certain percentage of points. For example, a super slayer would be a solid 130 points from the overall budget.

I will take a look at the current masterpiece system as extending the budget to 500/550 and tweaking the property weight of the masterpiece resources can probably suffice for the time being until we fulfill the pre-requisite for imbuing (mentioned above).
View user's profile Send private message
PostPosted: Thu Jul 06, 2017 5:59 pm Reply with quote
ggkthx
Joined: 13 Jan 2009
Posts: 901
Location: MN




If this was even a vet reward that went incrementally like the 700-720 does it would be cool. increased cap periodically by 5 or 10 or 20 depending on the size of the time in between, with an absolute max of 800-900 pts.

I just think a system that anyone can do, that isn't imbuing or gear dependent would be nice. Even if it capped out at 780 or something. Would be fun to have some extra points to play around with. Skills going to 120 really eats up the cap quickly.

Anyway, sorry to An Corp this, just revisiting things we discussed awhile back that I would still love to see implemented in some fashion. Smile
_________________

I didn't choose the Fel life, the Fel life chose me.
View user's profile Send private message Visit poster's website AIM Address
PostPosted: Thu May 24, 2018 12:26 pm Reply with quote
Ixxie
Joined: 17 Aug 2010
Posts: 229




Hi Smile
View user's profile Send private message
Skill cap increase
Age of Valor Forum Index » Suggestions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
All times are GMT  
Page 2 of 2  
Goto page Previous  1, 2
  
  
 Post new topic  Reply to topic  
Shout Box


Powered by phpBB © 2001-2004 phpBB Group
Designed for Trushkin.net | Themes Database

This website and forum best viewed in a standards compliant browser such as Firefox or Opera.
Internet explorer is not recommended.