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Posted: Mon Oct 26, 2009 1:40 am |
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| Red Squirrel |
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| Joined: 13 Dec 2006 |
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| Location: Ontario Canada |
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***New storage engine decided on, this post no longer applies***
Please test the new system on TC1 as the more feedback I get, the faster I can do this release. While there has been lot of background testing I'm sure there's still some bugs to sort out.
Things to test are specialized situations that save and reload. For example, guilds, events, account changes (ex: change your password) and even items themselves.
There are special stones in luna to force a server restart, feel free to use them, as if you make a certain change, then force a reboot, that's how you'll know if the change that happened really saved properly.
Keep in mind that TC1 requires patch 7.0.1.1. Simply copy your existing client folder and then patch the regular one. In razor you can then select the patch you want to use. The older patch is still required for live so don't just patch, make sure you backup!
TC1 is currently based on Oct 30 2009 7:00 AM backup.
Please post any bug/issue findings in this thread. I will edit the post and add [fixed] as I fix issues. _________________
my blog
The new AoV: Coming in 2010...
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Last edited by Red Squirrel on Mon Jul 12, 2010 1:53 am; edited 2 times in total |
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Posted: Sun Nov 01, 2009 2:36 am |
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| Red Squirrel |
| AoV Owner |
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| Joined: 13 Dec 2006 |
| Posts: 7059 |
| Location: Ontario Canada |
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A few known issues:
- New items/mobs added durring the file->sql migration are not saved. The root cause of this is known but not 100% confirmed. Some testing and changing of code needs to be done to confirm it, but pretty sure I know the cause. - FIXED (to be tested further)
- Champion spawn altars mess up at times - colors are wrong. This seems to be apparent when the server is restarted after the champ is dead, but the altar did not change color yet. (there's a small delay).
- Tiling 1000 DFs, making 500 fight the other 500 causes lag. - this might be normal... need to test this on live some time. - Debug mode greatly slows this down, think we can consider it normal
- Mobiles don't flag for change when walking - this cause cause a mobile position to not save properly. - FIXED (to be tested further) _________________
my blog
The new AoV: Coming in 2010...
British Petroleum: Coming to a shore near you! |
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Posted: Sun Nov 01, 2009 4:26 am |
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| Red Squirrel |
| AoV Owner |
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| Joined: 13 Dec 2006 |
| Posts: 7059 |
| Location: Ontario Canada |
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Did a few bug fixes, and also applied latest backup (Oct 30 @ 7:00am).
Please test stuff! Try to break it. Create/delete items, spawn mobs, restart the server as much as you want by using the server restart stone. This is a very important beta test as if issues are missed they could make it on live, and data could be lost.
If you want to add a server restart stone simply type [add serverrestartstone and add where you want. Double click to initiate a restart. You can even do [set movable true to it and put it in your backpack. _________________
my blog
The new AoV: Coming in 2010...
British Petroleum: Coming to a shore near you! |
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